Tile - YTriggerZoneBase - Color – Ylands
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File:Tile - YTriggerZoneBase - Color.png
- Allows to get / set color of selected zone.
- Get Color will return a Color literal. If written to console or log, the output will be in the format "[1,1,1,1]". These represent [Red, Green, Blue, Alpha] and each number can be between 0 (least intensity) and 1 (most intensity). In this case, Alpha represents the transparency of the zone.
- Set Color will overwrite the current zone color and set the new zone color to the color literal or Custom Color. A Get Color Tile can also be used.
Notes
- Supported zones are: Impassable barrier, Environment, Play Area, Trigger Zone