a != b: Difference between revisions

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[[Category:Scripting Commands|#]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|#]]
[[Category:Scripting Commands OFP 1.46|#]]
[[Category:Scripting Commands ArmA|#]]


|sortKey= #


<h2 style="color:#000066">''' a != b '''</h2>
|game1= ofp
|version1= 1.00


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''a:''' [[Number]], [[Side]], [[String]], [[Object]], [[Group]], [[Structured Text]], [[Config]], [[Display]] or [[Control]]
|game4= arma2
|version4= 1.00


'''b:''' [[Number]], [[Side]], [[String]], [[Object]], [[Group]], [[Structured Text]], [[Config]], [[Display]] or [[Control]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Boolean]]
|game7= arma3
|version7= 0.50


'''Description:'''
|gr1= Variables
|gr2= Math


a <b>not equal</b> to b
|descr= Returns whether one value is '''not''' equal to another. String comparison is case-'''in'''sensitive (e.g <sqf inline>"STRINGtext" != "stringTEXT" // returns false - strings are equivalent</sqf>).
{{Feature|important|''a'' and ''b'' types '''must''' match: comparing e.g [[String]] with [[Number]] is invalid.}}


|s1= a [[a != b|!=]] b


'''Examples:'''
|p1= a:
{{{!}} class="wikitable"
! Introduced in
! colspan="5" {{!}} {{GVI|ofp|1.00}}
! colspan="4" {{!}} {{GVI|arma1|1.00}}
! {{GVI|arma1|1.08}}
! colspan="3" {{!}} {{GVI|arma3|2.00}}
{{!}}-
! Possible Type
{{!}} [[Number]]
{{!}} [[Side]]
{{!}} [[String]]
{{!}} [[Object]]
{{!}} [[Group]]
{{!}} [[Structured Text]]
{{!}} [[Config]]
{{!}} [[Display]]
{{!}} [[Control]]
{{!}} [[Location]]
{{!}} [[Diary Record]]
{{!}} [[Namespace]]
{{!}} [[Boolean]]
{{!}}}


counter '''!=''' 4
|p2= b: identical to ''a''<nowiki/>'s type


[[side]] [[player]] '''!=''' [[west]]
|r1= [[Boolean]] - [[true]] if ''a'' is different from ''b'', [[false]] otherwise


nameofplayer '''!=''' "John Doe"
|x1= <sqf>
if (_counter != 4) then
{
hint "The counter is not equal to the number 4";
};
</sqf>


[[vehicle]] [[player]] '''!=''' [[player]]
|x2= <sqf>
if (vehicle player != player) then
{
hint "you are in a vehicle";
}
else
{
hint "you are on foot";
};
</sqf>


[[group]] [[player]] '''!=''' [[group]] soldierOne
|x3= <sqf>
if (fuel truck1 != 1) then
{
hint "Truck1 has less than a full tank of fuel.";
};
</sqf>


[[if]] ([[fuel]] truck1 '''!=''' 1) [[then]] {[[hint]] "Truck1 has less than a full tank of fuel."}
|x4= <sqf>if (alive _unit1 != alive _unit2) then { hint "One of the units is dead while another is alive" };</sqf>
 
|seealso= [[==]] [[Operators]]
}}

Latest revision as of 16:15, 1 July 2022

Hover & click on the images for description

Description

Description:
Returns whether one value is not equal to another. String comparison is case-insensitive (e.g "STRINGtext" != "stringTEXT" // returns false - strings are equivalent).
a and b types must match: comparing e.g String with Number is invalid.
Groups:
VariablesMath

Syntax

Syntax:
a != b
Parameters:
a:
Introduced in Logo A0.png1.00 Logo A1 black.png1.00 Logo A1 black.png1.08 Arma 3 logo black.png2.00
Possible Type Number Side String Object Group Structured Text Config Display Control Location Diary Record Namespace Boolean
b: identical to a's type
Return Value:
Boolean - true if a is different from b, false otherwise

Examples

Example 1:
if (_counter != 4) then { hint "The counter is not equal to the number 4"; };
Example 2:
if (vehicle player != player) then { hint "you are in a vehicle"; } else { hint "you are on foot"; };
Example 3:
if (fuel truck1 != 1) then { hint "Truck1 has less than a full tank of fuel."; };
Example 4:
if (alive _unit1 != alive _unit2) then { hint "One of the units is dead while another is alive" };

Additional Information

See also:
== Operators

Notes

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Only post proven facts here! Add Note