addEventHandler: Difference between revisions

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<dd class="notedate">Posted on 1 August 2006, 14:19</dd>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">Some test note</dd>


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Revision as of 16:19, 1 August 2006

Hover & click on the images for description

Description

Description:
Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.
Groups:
Uncategorised

Syntax

Syntax:
unit addEventHandler [type, code]
Parameters:
unit: Object
type: String - event handler type
code: String - code that should be executed once the event occurs
Return Value:
Integer - The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.

Examples

Example 1:
EHkilled = player addEventHandler ["killed", {_this exec "playerKilled.sqs"}]

Additional Information

See also:
removeEventHandler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 1 August 2006, 14:19
hardrock
Some test note