addEventHandler: Difference between revisions

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|p1= unit: [[Object]] |=
|p1= unit: [[Object]] |=


|p2= type: [[String]] - [[Operation_Flashpoint:_EventHandlers_List|event handler]] type |=
|p2= type: [[String]] - [[Event handlers|Event Handler]] type |=


|p3= code: [[String]] - code that should be executed once the event occurs |=
|p3= code: [[String]] - code that should be executed once the event occurs |=
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* [[removeEventHandler]]
* [[removeEventHandler]]
* [[Operation_Flashpoint:_EventHandlers_List|EventHandlers list]]
* [[Operation_Flashpoint:_EventHandlers_List|OFP EventHandlers list]]
* [[Armed Assault:_EventHandlers_List|ArmA EventHandlers list]]
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Revision as of 11:52, 2 November 2006

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Description

Description:
Adds an event handler to a given unit. For more information about event handlers and their types check the scripting topic Event handlers in this reference. You may add as many event handlers of any type as you like to every unit, if you add an event handler of type "killed" and there already exists one, the old one doesn't get overwritten. Use removeEventHandler to delete event handlers.
Groups:
Uncategorised

Syntax

Syntax:
unit addEventHandler [type, code]
Parameters:
unit: Object
type: String - Event Handler type
code: String - code that should be executed once the event occurs
Return Value:
Integer - The index of the currently added event handler is returned. Indices start at 0 for each unit and increment with each added event handler.

Examples

Example 1:
EHkilled = player addEventHandler ["killed", {_this exec "playerKilled.sqs"}]

Additional Information

See also:

Notes

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Notes

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