addMagazine: Difference between revisions

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[[Category:Scripting Commands|ADDMAGAZINE]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|ADDMAGAZINE]]
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46|ADDMAGAZINE]]
[[Category:Scripting Commands ArmA|ADDMAGAZINE]]


| ofp |= Game name


<h2 style="color:#000066">'''''unit'' addMagazine ''weaponName'''''</h2>
|1.00|= Game version


|arg= local |= Arguments in MP


'''Operand types:'''
|eff= global |= Effects in MP
____________________________________________________________________________________________


'''unit:''' [[Object]]
| Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored.''Note:'' When you add as well magazines as a new weapon via scripting commands, the addMagazine command has to be given ''before'' the [[addWeapon]] command, otherwise the magazines won't be loaded into the weapon. |= Description
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'''weaponName:''' [[String]]
| unit '''addMagazine''' magazineName |= Syntax


'''Type of returned value:'''
|p1= unit: [[Object]] - unit to add the magazines to |= Parameter 1


[[Nothing]]
|p2= magazineName: [[String]] - magazine name. See the[[]] topic [[Weapon and Magazine Names]] for reference about possible values. |= Parameter 2


'''Description:'''
| [[Nothing]] |= Return value
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|x1= <pre>player addMagazine "M16"</pre> |= Example 1
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Add magazine to unit.
| [[removeMagazine]], [[removeMagazines]], [[addWeapon]] |= See also


Note: You can create invalid combinations with this function, like 20 grenades.
}}


When doing so, application behaviour is undefined.
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
</dl>


'''Example:'''
<h3 style="display:none">Bottom Section</h3>
Old Notes (temporary):


player '''addMagazine''' "M16"
If the unit has magazines already, you may need to use the commands [[removeMagazine]] or [[removeMagazines]] to make space for the mags you want to add.


 
[[Category:Scripting Commands|ADDMAGAZINE]]
'''Comments:'''
[[Category:Scripting Commands OFP 1.96|ADDMAGAZINE]]
 
[[Category:Scripting Commands OFP 1.46|ADDMAGAZINE]]
If the unit has magazines already, you may need to use the commands [[removeMagazine]] or [[removeMagazines]] to make space for the mags you want to add.
[[Category:Scripting Commands ArmA|ADDMAGAZINE]]

Revision as of 22:55, 1 August 2006

Hover & click on the images for description

Description

Description:
Add a magazine to a unit. Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored.Note: When you add as well magazines as a new weapon via scripting commands, the addMagazine command has to be given before the addWeapon command, otherwise the magazines won't be loaded into the weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit addMagazine magazineName
Parameters:
unit: Object - unit to add the magazines to
magazineName: String - magazine name. See the[[]] topic Weapon and Magazine Names for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "M16"

Additional Information

See also:
removeMagazineremoveMagazinesaddWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Old Notes (temporary):

If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.