addMissionEventHandler: Difference between revisions

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|x1= <code>_id = addMissionEventHandler ["PlayerDisconnected", { systemChat str [[Magic Variables#this|_this]] }];</code>
|x1= <code>_id = addMissionEventHandler ["PlayerDisconnected", { systemChat str [[Magic Variables#this|_this]] }];</code>


|x2= <code>_id = addMissionEventHandler ["EachFrame", { systemChat str <nowiki>[</nowiki>[[_thisArgs]], time] }, <nowiki>[</nowiki>time]]; {{cc|since {{arma3}} v2.04}}</code>
|x2= <code>_id = addMissionEventHandler ["EachFrame", { systemChat str <nowiki>[</nowiki>[[_thisArgs]], time] }, <nowiki>[</nowiki>time]]; // since {{arma3 v2.04}}</code>


|seealso= [[removeMissionEventHandler]] [[removeAllMissionEventHandlers]]
|seealso= [[removeMissionEventHandler]] [[removeAllMissionEventHandlers]]
}}
}}

Revision as of 12:22, 12 May 2022

Hover & click on the images for description

Description

Description:
Adds event handler attached to the current mission and returns event handler handle. For the list of available mission event handlers see: Arma 3: Mission Event Handlers
Groups:
Event Handlers

Syntax

Syntax:
addMissionEventHandler [event, expression, arguments]
Parameters:
event: String - event name
expression: Code or String - Expression that will be executed in missionNamespace when event handler fires.
  • If the event handler has some data to return upon activation they are stored in the _this variable
  • Arma 3 logo black.png1.64 the event handler's handle is stored in _thisEventHandler variable and is available during event handler code execution
  • Arma 3 logo black.png2.04 it is possible to pass additional arguments to the EH code via optional param. The args are stored in _thisArgs variable
  • Arma 3 logo black.png2.06 the event's name is available from _thisEvent variable
since Arma 3 logo black.png2.04
arguments (Optional, default []): Array - Additional arguments to be passed to the EH code. Available during code execution via _thisArgs variable.
Return Value:
Number - The index of the currently added mission event handler is returned

Examples

Example 1:
_id = addMissionEventHandler ["PlayerDisconnected", { systemChat str _this }];
Example 2:
_id = addMissionEventHandler ["EachFrame", { systemChat str [_thisArgs, time] }, [time]]; // since Template:arma3 v2.04

Additional Information

See also:
removeMissionEventHandler removeAllMissionEventHandlers

Notes

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