addMissionEventHandler: Difference between revisions

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(Draw3D will not fire on dedi or when alt_tabbed)
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<br/>"loaded"
<br/>"loaded"
<br/>"ended"
<br/>"ended"
<br/>"draw3D"  |= Description
<br/>"draw3D"   
 
'''NOTE:''' It seems "Draw3D" mission EH is connected to your primary display. It will stop firing as soon as you Alt+Tab from the game and resume when you come back. For the same reason it does not fire at all on a dedicated server. |= Description
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Revision as of 19:24, 26 January 2014

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Description

Description:
Adds mission event handler. Every event will create an array named _this, which contains specific information about the particular event. Available mission event handlers:
"loaded"
"ended"
"draw3D" NOTE: It seems "Draw3D" mission EH is connected to your primary display. It will stop firing as soon as you Alt+Tab from the game and resume when you come back. For the same reason it does not fire at all on a dedicated server.
Groups:
Uncategorised

Syntax

Syntax:
addMissionEventHandler [type, command]
Parameters:
[type, command]: Array
type: String
command: Code or String - By default executed in missionNamespace
Return Value:
Number - The index of the currently added mission event handler is returned.

Examples

Example 1:
_id = addMissionEventHandler ["ended",{_this exec "missionEnded.sqs"}];

Additional Information

See also:
removeMissionEventHandlerremoveAllMissionEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 3, 2013 - 16:34
Druid
There is only one type at this time:
ended - It is triggered when the mission is successfuly ended. In variable _this is stored type of the end ("end1","end2", etc.).

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