addMissionEventHandler

From Bohemia Interactive Community
Revision as of 08:44, 10 September 2014 by Neokika (talk | contribs)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Adds mission event handler. Every event will create an array named _this, which contains specific information about the particular event. Available mission event handlers:
"Loaded"
"Ended" - Triggered when the mission is successfully ended. In variable _this is stored type of the end ("end1","end2", etc.).
"Draw3D" - It seems "Draw3D" mission EH is connected to your primary display. It will stop firing as soon as you Alt+Tab from the game and resume when you come back (unless Arma 3 client is launched with -window -nopause params). "Draw3D" does not fire at all on a dedicated server.
"HandleDisconnect" - Triggered when player disconnects from the game. Similar to onPlayerDisconnected event but can be stacked and contains the unit occupied by player before disconnect. Must be added on the server and triggers only on the server.
Groups:
Uncategorised

Syntax

Syntax:
addMissionEventHandler [type, command]
Parameters:
[type, command]: Array
type: String
command: Code or String - By default executed in missionNamespace
Return Value:
Number - The index of the currently added mission event handler is returned.

Examples

Example 1:
_id = addMissionEventHandler ["Ended",{_this exec "missionEnded.sqs"}];

Additional Information

See also:
removeMissionEventHandlerremoveAllMissionEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section