addTorque

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Description

Description:
Applies torque to given object. Torque force is defined as vector [x, y, z] applied in world space. If you need to define torque in model space, convert the torque vector first by vectorModelToWorld or vectorModelToWorldVisual command.
Groups:
Uncategorised

Syntax

Syntax:
object addTorque [x, y, z]
Parameters:
object: Object
[x, y, z]: Array
Return Value:
Nothing

Examples

Example 1:
_wheel addTorque [1000,0,0];

Additional Information

See also:
-

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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