animateBay

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Revision as of 17:47, 15 April 2019 by Killzone Kid (talk | contribs)
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Description

Description:
Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animateBay [index, animphase]
Parameters:
vehicle: Object
[index, animphase] : Array
index : Number - pylon index (index starts from 1)
animphase : Number - animation phase (0...1)
Return Value:
Nothing

Examples

Example 1:
vehicle player animateBay [1, 0.5];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadOut

Notes

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Notes

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