animatePylon: Difference between revisions

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|x1= <code>[[vehicle]] [[player]] [[animatePylon]]' [1, 0.5];</code>|EXAMPLE1=
|x1= <code>[[vehicle]] [[player]] [[animatePylon]] [1, 0.5];</code>|EXAMPLE1=
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Revision as of 17:49, 15 April 2019

Hover & click on the images for description

Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animatePylon [index, animphase]
Parameters:
vehicle: Object
[index, animphase] : Array
index: Number - pylon index (index starts from 1)
animphase: Number - animation phase (0...1)
Return Value:
Nothing

Examples

Example 1:
vehicle player animatePylon [1, 0.5];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonanimateBaysetPylonsPrioritysetPylonLoadOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

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