animatePylon

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Revision as of 17:48, 15 April 2019 by Killzone Kid (talk | contribs) (only index)
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Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animatePylon [index, anim phase]
Parameters:
vehicle: Object
[index, animphase] : Array
index: Number - pylon index (index starts from 1)
animphase: Number - animation phase (0...1)
Return Value:
Arma 3 Vehicle Loadouts,getCompatiblePylonMagazines,getPylonMagazines,setAmmoOnPylon,animateBay,setPylonsPriority,setPylonLoadOut

Examples

Example 1:
vehicle player animatePylon' [1, 0.5];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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