animationNames: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "")
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| [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]], [[animateSource]], [[animationSourcePhase]]
| [[animate]], [[animationPhase]], [[animateDoor]], [[doorPhase]], [[animateSource]], [[animationSourcePhase]]
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}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 15:35, 15 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Animations

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
Return Value:
Return value needed

Examples

Example 1:
_names = animationNames static_AT; Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]

Additional Information

See also:
See also needed

Notes

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