Difference between revisions of "behaviour"

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[[Category:Scripting Commands|BEHAVIOUR]]
 
[[Category:Scripting Commands|BEHAVIOUR]]
[[Category:Scripting Commands OFP 1.97|BEHAVIOUR]]
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[[Category:Scripting Commands OFP 1.96|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands OFP 1.46|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]
 
[[Category:Scripting Commands ArmA|BEHAVIOUR]]

Revision as of 19:43, 1 June 2006


behaviour unit


Operand types:

unit: Object

Type of returned value:

String

Description:

Behaviour mode of given unit.

Possible options are:

  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"


Example:

_mood = behaviour player