buttonAction: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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| Return the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.
| Return the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.

Revision as of 01:10, 18 January 2021

Hover & click on the images for description

Description

Description:
Return the action assigned to a control of the currently active user dialog. Can be used for buttons and active texts. Read Arma: GUI Configuration for more information about user dialogs and controls.
Groups:
GUI Control

Syntax

Syntax:
buttonAction idc
Parameters:
idc: Number. index of button
Return Value:
String

Alternative Syntax

Syntax:
buttonAction control
Parameters:
control: Control
Return Value:
String

Examples

Example 1:
buttonSetAction [100, {player exec "reply.sqs"}] _action = buttonAction 100 returns {player exec "reply.sqs"}

Additional Information

See also:
buttonSetActionctrlActivate

Notes

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