buttonSetAction: Difference between revisions

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|1.5|= Game version
|1.5|= Game version
|arg= local |= Arguments in MP
|eff= local |= Effects in MP
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| Assign action to control with id idc of topmost user [[dialog]]. Action is any expression in this scripting language. Can be used for buttons and active texts. |= Description
| Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See [[Dialog Control]] for more information about user dialogs. |= Description
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| '''buttonSetAction''' |= Syntax
| '''buttonSetAction''' [idc, code] |= Syntax
 
|p1= idc: [[Integer]] - control ID |= Parameter 1


|p1= [idc, action]: [[Array]] |= Parameter 1
|p2= code: [[String]] - code body that should be executed when the button/active text is clicked |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|x1= <pre>buttonSetAction [100, "[[player]] [[exec]] ""reply.sqs"""]</pre> |= Example 1
|x1= <pre>buttonSetAction [100, {player exec "reply.sqs"}]</pre> |= Example 1
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| |= See also
| [[buttonAction]] |= See also


}}
}}

Revision as of 23:26, 1 August 2006

Hover & click on the images for description

Description

Description:
Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Dialog Control for more information about user dialogs.
Groups:
Uncategorised

Syntax

Syntax:
buttonSetAction [idc, code]
Parameters:
idc: Integer - control ID
code: String - code body that should be executed when the button/active text is clicked
Return Value:
Nothing

Examples

Example 1:
buttonSetAction [100, {player exec "reply.sqs"}]

Additional Information

See also:
buttonAction

Notes

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Notes

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