canAddItemToVest: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.04


|1.04|= Game version
|gr1= Unit Inventory
____________________________________________________________________________________________


| Checks if given object can be stored into soldier's vest. |DESCRIPTION=
|descr= Checks if given object can be stored into soldier's vest.
____________________________________________________________________________________________


| unit '''canAddItemToVest''' item |SYNTAX=
|s1= unit [[canAddItemToVest]] item


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]
|p2= item: [[String]] |PARAMETER2=
| [[Boolean]] |RETURNVALUE=


| s2 =unit '''canAddItemToVest''' [item, count]       (''Since Arma 3 v1.55.133607'') |SYNTAX=
|p2= item: [[String]]


|p21= unit: [[Object]] |PARAMETER1=
|r1= [[Boolean]]
|p22= [item, count]: [[Array]] |PARAMETER1=
|p23= item: [[String]] |PARAMETER2=
|p24= count: [[Number]]  |PARAMETER1=


| r2= [[Boolean]] |RETURNVALUE=
|s2= unit [[canAddItemToVest]] [item, count, ignoreSoldierMaxLoad]


|x1= <code>_item = "HandGrenade";
|s2since= arma3 1.56
_fits = [[player]] [[canAddItemToVest]] _item;
[[if]] (_fits) [[then]] {
[[player]] [[addItemToVest]] _item;
} [[else]] {
[[hint]] "no room!";
};</code>|EXAMPLE1=  


____________________________________________________________________________________________
|p21= unit: [[Object]]


| [[canAdd]], [[canAddItemToBackpack]], [[canAddItemToUniform]] |SEEALSO=
|p22= item: [[String]]


| |MPBEHAVIOUR=  
|p23= count: [[Number]]
____________________________________________________________________________________________
 
}}
|p24= ignoreSoldierMaxLoad: [[Boolean]] - (Optional, default [[true]]) [[true]] to ignore 'soldierMaxLoad' param, container [[maxLoad]] is still counted.
|p24since= arma3 2.18


<h3 style='display:none'>Notes</h3>
|r2= [[Boolean]]
<dl class='command_description'>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>
</dl>
_item = "HandGrenade";
private _fits = player canAddItemToVest _item;
if (_fits) then {
player addItemToVest _item;
} else {
hint "no room!";
};
</sqf>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[canAdd]] [[canAddItemToBackpack]] [[canAddItemToUniform]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 17:55, 29 March 2024

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's vest.
Groups:
Unit Inventory

Syntax

Syntax:
unit canAddItemToVest item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToVest [item, count, ignoreSoldierMaxLoad]
Parameters:
unit: Object
item: String
count: Number
since Arma 3 logo black.png2.18
ignoreSoldierMaxLoad: Boolean - (Optional, default true) true to ignore 'soldierMaxLoad' param, container maxLoad is still counted.
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; private _fits = player canAddItemToVest _item; if (_fits) then { player addItemToVest _item; } else { hint "no room!"; };

Additional Information

See also:
canAdd canAddItemToBackpack canAddItemToUniform

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note