canAddItemToVest: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|s2= unit [[canAddItemToVest]] [item, count] | |s2= unit [[canAddItemToVest]] [item, count, ignoreSoldierMaxLoad] | ||
|s2since= arma3 1.56 | |s2since= arma3 1.56 | ||
Line 25: | Line 25: | ||
|p23= count: [[Number]] | |p23= count: [[Number]] | ||
|p24= ignoreSoldierMaxLoad: [[Boolean]] - (Optional, default [[true]]) [[true]] to ignore 'soldierMaxLoad' param, container [[maxLoad]] is still counted. | |||
|p24since= arma3 2.18 | |||
|r2= [[Boolean]] | |r2= [[Boolean]] |
Latest revision as of 17:55, 29 March 2024
Description
- Description:
- Checks if given object can be stored into soldier's vest.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit canAddItemToVest item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- unit canAddItemToVest [item, count, ignoreSoldierMaxLoad]
- Parameters:
- unit: Object
- item: String
- count: Number
- since 2.18
- ignoreSoldierMaxLoad: Boolean - (Optional, default true) true to ignore 'soldierMaxLoad' param, container maxLoad is still counted.
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- canAdd canAddItemToBackpack canAddItemToUniform
Notes
-
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