canDeployWeapon: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Some wiki formatting)
 
Line 3: Line 3:
|game1= arma3
|game1= arma3
|version1= 2.06
|version1= 2.06
|gr1= Weapons
|gr1= Weapons
|arg= local
|arg= local


|descr= Returns [[true]] if player's weapon can be deployed.
|descr= Returns [[true]] if a unit's weapon can be deployed.


|s1= [[canDeployWeapon]] unit
|s1= [[canDeployWeapon]] unit
|p1= unit : [[Object]]
|p1= unit : [[Object]]


|r1= [[Boolean]] : [[true]] - if weapon can be deployed
|r1= [[Boolean]] - [[true]] if unit's weapon can be deployed


|x1=
|x1= <sqf>if (canDeployWeapon player) then { hint "I could rest my weapon here..." };</sqf>
Execute on server: <code>[[private]] _canDeploy = [[canDeployWeapon]] [[player]];</code>


|seealso= [[isWeaponDeployed]] [[isWeaponRested]]
|seealso= [[isWeaponDeployed]] [[isWeaponRested]]
}}
}}

Latest revision as of 20:08, 5 May 2022

Hover & click on the images for description

Description

Description:
Returns true if a unit's weapon can be deployed.
Groups:
Weapons

Syntax

Syntax:
canDeployWeapon unit
Parameters:
unit : Object
Return Value:
Boolean - true if unit's weapon can be deployed

Examples

Example 1:
if (canDeployWeapon player) then { hint "I could rest my weapon here..." };

Additional Information

See also:
isWeaponDeployed isWeaponRested

Notes

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