closeDialog: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Dialog is not instantly closed (copied from closeDisplay))
 
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Line 1: Line 1:
{{Command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.75


|1.5
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= local
|arg= local
Line 11: Line 28:
|gr1= GUI Control
|gr1= GUI Control


| Close the currently active user dialog with exit code. Most common exit codes are:
|descr= Closes the currently active dialog with exit code. It does not instantly close the dialog but does it on next simulation cycle. Most common exit codes are:
<code>#define IDC_OK           1 //emulate "Ok" button</code>
<syntaxhighlight lang="cpp">
<code>#define IDC_CANCEL       2 //emulate "Cancel" button</code>
#define IDC_OK 1 // emulate "OK" button
#define IDC_CANCEL 2 // emulate "Cancel" button
</syntaxhighlight>


| '''closeDialog''' exitcode
|s1= [[closeDialog]]  exitcode


|p1= exitcode : [[Number]]
|p1= exitcode: [[Number]]


| [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>[[closeDialog]] 2;</code>


|x2= <code>#define IDC_CANCEL 2
|x1= <sqf>closeDialog 2;</sqf>
[[closeDialog]] IDC_CANCEL;</code>


| [[createDialog]], [[dialog]], [[closeDisplay]]
|x2= <sqf>
#define IDC_CANCEL 2
closeDialog IDC_CANCEL;
</sqf>


|seealso= [[createDialog]] [[dialog]] [[closeDisplay]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|CLOSEDIALOG]]
[[Category:Scripting Commands OFP 1.99|CLOSEDIALOG]]
[[Category:Scripting Commands OFP 1.96|CLOSEDIALOG]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 00:42, 12 November 2023

Hover & click on the images for description

Description

Description:
Closes the currently active dialog with exit code. It does not instantly close the dialog but does it on next simulation cycle. Most common exit codes are:
#define IDC_OK		1 // emulate "OK" button
#define IDC_CANCEL	2 // emulate "Cancel" button
Groups:
GUI Control

Syntax

Syntax:
closeDialog exitcode
Parameters:
exitcode: Number
Return Value:
Nothing

Examples

Example 1:
closeDialog 2;
Example 2:
#define IDC_CANCEL 2 closeDialog IDC_CANCEL;

Additional Information

See also:
createDialog dialog closeDisplay

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note