createSoundSource: Difference between revisions

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| [[Object]] <nowiki>=</nowiki> '''createSoundSource''' ["type", position, markers, placement] |= Syntax
| [[Object]] <nowiki>=</nowiki> '''createSoundSource''' ["type", [[Position]], markers, placement] |= Syntax


|p1= type: [[String]] as per CfgVehicles |= Parameter 1
|p1= type: [[String]] as per CfgVehicles |= Parameter 1
|p2= position: [[Array]] in [[position]] format |= Parameter 2
|p2=[[Position]] |= Parameter 2
|p3= markers: [[Array]] |= Parameter 3
|p3= markers: [[Array]] |= Parameter 3
|p4= placement: [[Number]]. radius |= Parameter 4
|p4= placement: [[Number]]. radius |= Parameter 4
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|x1= <code>soundSource<nowiki> =</nowiki> createSoundSource ["LittleDog", [[position]] [[player]], [], 0]</code> |= Example 1
|x1= <code>_soundSource<nowiki> =</nowiki> createSoundSource ["LittleDog", [[position]] [[player]], [], 0]</code> |= Example 1
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Revision as of 09:10, 27 August 2007

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
Object = createSoundSource ["type", Position, markers, placement]
Parameters:
type: String as per CfgVehicles
Position
markers: Array
placement: Number. radius
Return Value:
Object

Examples

Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]

Additional Information

See also:
See also needed

Notes

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Notes

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