createSoundSource: Difference between revisions

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| arma |= Game name
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http://community.bistudio.com/wiki?title=createSoundSource&action=edit
|1.00|= Game version
|1.00|= Game version
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[[Category:Scripting Commands OFP Elite |CREATESOUNDSOURCE]]
[[Category:Scripting Commands OFP Elite |CREATESOUNDSOURCE]]
[[Category:Scripting Commands ArmA|CREATESOUNDSOURCE]]
[[Category:Scripting Commands ArmA|CREATESOUNDSOURCE]]
[[Category:Scripting Commands ArmA2|CREATESOUNDSOURCE]]
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]

Revision as of 08:23, 3 June 2009

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a sound source of the given type (type is the name of the subclass of CfgVehicles). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.
Groups:
Uncategorised

Syntax

Syntax:
Object = createSoundSource [type, position, markers, placement]
Parameters:
[type, position, markers, placement]: Array
type: String as per CfgVehicles
position: Position
markers: Array
placement: Number. radius
Return Value:
Object

Examples

Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]

Additional Information

See also:
playSoundsaysay stringplayMusicplayMusic pos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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