ctrlCommit: Difference between revisions

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Use this command if you want to for example change the position or size of a control.
Use this command if you want to for example change the position or size of a control.
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<dd class="notedate">Posted on August 28, 2017 - 11:33 (UTC)</dd>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dd class="note">
The resulting speed seems like is not exactly what [[ctrlCommit]] commands it to be, as is dependent on your current framerate. Example:
<code>_ctrl [[ctrlSetFade]] 0.5;
_ctrl [[ctrlCommit]] 1;
</code>
Will actually result in:
<code>'''[60 FPS and higher]''' = ~1.0 seconds
'''[30 FPS and around]''' = ~1.2 seconds
'''[10 FPS and anything lower]''' = ~5-10 seconds
</code>
This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.<br><br>
<small><nowiki>*</nowiki>Original note changed by [[User:R3vo|R3vo]] ([[User talk:R3vo|talk]]) 15:24, 25 January 2021 (CET)</small>
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Revision as of 16:24, 25 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Parameters:
control: Control - control to animate
time: Number - animation duration
Return Value:
Return value needed

Examples

Example 1:
_control ctrlCommit 2; // make animation last approx. 2 seconds

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 11, 2015 - 23:06 (UTC)
IT07
Use this command if you want to for example change the position or size of a control.
Posted on August 28, 2017 - 11:33 (UTC)
Demellion
The resulting speed seems like is not exactly what ctrlCommit commands it to be, as is dependent on your current framerate. Example: _ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1; Will actually result in: [60 FPS and higher] = ~1.0 seconds [30 FPS and around] = ~1.2 seconds [10 FPS and anything lower] = ~5-10 seconds This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.

*Original note changed by R3vo (talk) 15:24, 25 January 2021 (CET)