ctrlCommit: Difference between revisions

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<dd class="notedate">Posted on April 11, 2015 - 23:06 (UTC)</dd>
<dd class="notedate">Posted on April 11, 2015 - 23:06 (UTC)</dd>
<dt class="note">[[User:IT07|IT07]]</dt>
<dt class="note">[[User:IT07|IT07]]</dt>
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<dd class="notedate">Posted on August 28, 2017 - 11:33 (UTC)</dd>
<dd class="notedate">Posted on August 28, 2017 - 11:33 (UTC)</dd>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dt class="note">[[User:Demellion|Demellion]]</dt>

Revision as of 14:31, 5 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Parameters:
control: Control - control to animate
time: Number - animation duration
Return Value:
Return value needed

Examples

Example 1:
_control ctrlCommit 2; // make animation last approx. 2 seconds

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 11, 2015 - 23:06 (UTC)
IT07
Use this command if you want to for example change the position or size of a control.
Posted on August 28, 2017 - 11:33 (UTC)
Demellion
The resulting speed might not to be exactly what ctrlCommit commands it to be. It seems to be dependent on your current framerate. Example: _ctrl ctrlSetFade 0.5; _ctrl ctrlCommit 1; Will actually result in: [60 FPS and higher] = ~1.0 seconds [30 FPS and around] = ~1.2 seconds [10 FPS and anything lower] = ~5-10 seconds This phenomenon probably occurs because of engine time simulation disruption caused by performance damage.

*Original note changed by R3vo (talk) 15:24, 25 January 2021 (CET)