ctrlSetText: Difference between revisions

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m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
m (Text replacement - "Dialog Control" to "Arma: GUI Configuration")
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| Set the text of a control of the currently active user dialog or display. This command can be used for: static texts, buttons, edit lines and active texts as well as for images, where you can use it to set the image path.
| Set the text of a control of the currently active user dialog or display. This command can be used for: static texts, buttons, edit lines and active texts as well as for images, where you can use it to set the image path.


Read [[Dialog Control]] for more information about user dialogs and controls.
Read [[Arma: GUI Configuration]] for more information about user dialogs and controls.


<br><br>{{Warning | <tt>[[ctrlSetText]] [idc, text]</tt> syntax does not support [[CT_SHORTCUTBUTTON]], but the alternative syntax <tt>control [[ctrlSetText]] text</tt> does. }} |DESCRIPTION=
<br><br>{{Warning | <tt>[[ctrlSetText]] [idc, text]</tt> syntax does not support [[CT_SHORTCUTBUTTON]], but the alternative syntax <tt>control [[ctrlSetText]] text</tt> does. }} |DESCRIPTION=

Revision as of 23:10, 10 March 2020

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Description

Description:
Set the text of a control of the currently active user dialog or display. This command can be used for: static texts, buttons, edit lines and active texts as well as for images, where you can use it to set the image path. Read Arma: GUI Configuration for more information about user dialogs and controls.

ctrlSetText [idc, text] syntax does not support CT_SHORTCUTBUTTON, but the alternative syntax control ctrlSetText text does.
Groups:
Uncategorised

Syntax

Syntax:
ctrlSetText [idc, text]
Parameters:
[idc, text]: Array
idc: Integer - control ID
text: String - text or image path, depending on the control type
Return Value:
Nothing

Alternative Syntax

Syntax:
control ctrlSetText text
Parameters:
control: Control
text: String
Return Value:
Nothing

Examples

Example 1:
ctrlSetText [100, "Hello world"]; // for Dialogs
Example 2:
_control ctrlSetText "Hello world."; // for Displays

Additional Information

See also:
ctrlText

Notes

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Notes

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