currentZeroing: Difference between revisions

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(added alt syntax)
(small tweaks)
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|p21= object: [[Object]] - Unit or vehicle
|p21= object: [[Object]] - Unit or vehicle


|p22= weaponClass [[String]] - Class name of weapon
|p22= weaponClass: [[String]] - Class name of weapon


|p23= muzzleClass [[String]]  -  (Optional, default currently active muzzle or first that is found) - Class name of the muzzle
|p23= muzzleClass: [[String]]  -  (Optional, default currently active muzzle or first that is found) - Class name of the muzzle


|r2= [[Array]] in format:
|r2= [[Array]] in format:
* 0: [[Number]] - Distance
* 0: [[Number]] - Distance
* 1: [[Number]] - Index
* 1: [[Number]] - zeroingIndex
** 0 ≙ 50 m
** 1 ≙ 100 m
** 2 ≙ 150 m
** ...


|x1= <code>[[private]] _zeroing = [[currentZeroing]] [[player]];</code>
|x1= <code>[[private]] _zeroing = [[currentZeroing]] [[player]];</code>

Revision as of 16:14, 10 February 2021

Hover & click on the images for description

Description

Description:
Returns zeroing of unit's weapon.
Groups:
Weapons

Syntax

Syntax:
currentZeroing gunner
Parameters:
gunner: Object
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass] Template:Since
Parameters:
object: Object - Unit or vehicle
weaponClass: String - Class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle
Return Value:
Array in format:
  • 0: Number - Distance
  • 1: Number - zeroingIndex
    • 0 ≙ 50 m
    • 1 ≙ 100 m
    • 2 ≙ 150 m
    • ...

Examples

Example 1:
private _zeroing = currentZeroing player;

Additional Information

See also:
setWeaponZeroing

Notes

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