currentZeroing: Difference between revisions

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m (changed parameter name for consistency)
m (formatting)
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|version1= 1.51
|version1= 1.51


|game2= arma3
|game2= tkoh


|version2= 1.00
|version2= 1.00


|game3= tkoh
|game3= arma3


|version3= 1.00
|version3= 1.00
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|gr1= Weapons
|gr1= Weapons


|descr= Returns zeroing of unit's weapon.
|descr= Returns current zeroing.


|s1= [[currentZeroing]] object
|s1= [[currentZeroing]] object

Revision as of 01:28, 30 March 2021

Hover & click on the images for description

Description

Description:
Returns current zeroing.
Groups:
Weapons

Syntax

Syntax:
currentZeroing object
Parameters:
object: Object - Unit or vehicle
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass] Template:Since
Parameters:
object: Object - Unit or vehicle
weaponClass: String - Class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle
Return Value:
Array in format:
  • 0: Number - Distance
  • 1: Number - zeroingIndex
    • 0 ≙ 50 m
    • 1 ≙ 100 m
    • 2 ≙ 150 m
    • ...

Examples

Example 1:
private _zeroing = currentZeroing player;
Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_zeroingIndex", "_distance"];

Additional Information

See also:
setWeaponZeroing

Notes

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