currentZeroing: Difference between revisions

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|s1= [[currentZeroing]] object
|s1= [[currentZeroing]] object


|p1= object: [[Object]] - Unit or vehicle
|p1= object: [[Object]] - unit or vehicle


|r1= [[Number]]
|r1= [[Number]]
Line 22: Line 22:
|s2= object [[currentZeroing]] [weaponClass, muzzleClass]
|s2= object [[currentZeroing]] [weaponClass, muzzleClass]


|s2since= arma3 2.03
|s2since= arma3 2.04


|p21= object: [[Object]] - Unit or vehicle
|p21= object: [[Object]] - unit or vehicle


|p22= weaponClass: [[String]] - Class name of weapon
|p22= weaponClass: [[String]] - class name of weapon


|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) - Class name of the muzzle
|p23= muzzleClass: [[String]] - (Optional, default currently active muzzle or first that is found) muzzle classname


|r2= [[Array]] in format:
|r2= [[Array]] in format:
* 0: [[Number]] - Distance
* 0: [[Number]] - distance
* 1: [[Number]] - zeroingIndex
* 1: [[Number]] - zeroingIndex
** 0 ≙ 50 m
** 0 ≙ 50 m
Line 38: Line 38:
** ...
** ...


|x1= <code>[[private]] _zeroing = [[currentZeroing]] [[player]];</code>
|x1= <sqf>private _zeroing = currentZeroing player;</sqf>


|x2= <code>([[player]] [[currentZeroing]] ["arifle_MX_GL_F", "GL_3GL_F"]) [[params]] ["_distance", "_zeroingIndex"];</code>
|x2= <sqf>(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];</sqf>


|seealso= [[setWeaponZeroing]]
|seealso= [[setWeaponZeroing]]
}}
}}

Latest revision as of 15:01, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns current zeroing.
Groups:
Weapons

Syntax

Syntax:
currentZeroing object
Parameters:
object: Object - unit or vehicle
Return Value:
Number

Alternative Syntax

Syntax:
object currentZeroing [weaponClass, muzzleClass]
Parameters:
object: Object - unit or vehicle
weaponClass: String - class name of weapon
muzzleClass: String - (Optional, default currently active muzzle or first that is found) muzzle classname
Return Value:
Array in format:
  • 0: Number - distance
  • 1: Number - zeroingIndex
    • 0 ≙ 50 m
    • 1 ≙ 100 m
    • 2 ≙ 150 m
    • ...

Examples

Example 1:
private _zeroing = currentZeroing player;
Example 2:
(player currentZeroing ["arifle_MX_GL_F", "GL_3GL_F"]) params ["_distance", "_zeroingIndex"];

Additional Information

See also:
setWeaponZeroing

Notes

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