dayTime: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 44: Line 44:
[[private]] _seconds = [[floor]] ((((_daytime - _hours) * 60) - _minutes) * 60); {{cc|37}}</code>
[[private]] _seconds = [[floor]] ((((_daytime - _hours) * 60) - _minutes) * 60); {{cc|37}}</code>


|seealso= [[date]] [[dateToNumber]] [[BIS_fnc_timeToString]] [[time]] [[skipTime]] [[systemTime]], [[systemTimeUTC]]
|seealso= [[date]] [[dateToNumber]] [[BIS_fnc_timeToString]] [[time]] [[skipTime]] [[systemTime]] [[systemTimeUTC]]
}}
}}

Revision as of 16:52, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.
Multiplayer:
Returns the current local in-game time in hours.
Groups:
EnvironmentMission InformationTime

Syntax

Syntax:
dayTime
Return Value:
Number - Day time using a 24 hour clock, using fractions of hours.

Examples

Example 1:
dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game
Example 2:
Get hour, minute, seconds: private _daytime = dayTime; // assuming dayTime returns 1.66046 private _hours = floor _daytime; // 1 private _minutes = floor ((_daytime - _hours) * 60); // 39 private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37

Additional Information

See also:
date dateToNumber BIS_fnc_timeToString time skipTime systemTime systemTimeUTC

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note