dayTime: Difference between revisions

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m (Text replacement - "[[daytime" to "[[dayTime")
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|mp= Returns the current '''local''' in-game time in hours.
|mp= Returns the current '''local''' in-game time in hours.


|s1= [[daytime]]
|s1= [[dayTime]]


|r1= [[Number]] - Day time using a 24 hour clock, using fractions of hours.
|r1= [[Number]] - Day time using a 24 hour clock, using fractions of hours.


|x1= <code>[[daytime]]; {{cc|returns 16.5 given it is 16:30 (4.30pm) in game}}</code>
|x1= <code>[[dayTime]]; {{cc|returns 16.5 given it is 16:30 (4.30pm) in game}}</code>


|x2= Get hour, minute, seconds:
|x2= Get hour, minute, seconds:
<code>[[private]] _daytime = [[daytime]]; {{cc|assuming [[daytime]] returns 1.66046}}
<code>[[private]] _daytime = [[dayTime]]; {{cc|assuming [[dayTime]] returns 1.66046}}
[[private]] _hours = [[floor]] _daytime; {{cc| 1}}
[[private]] _hours = [[floor]] _daytime; {{cc| 1}}
[[private]] _minutes = [[floor]] ((_daytime - _hours) * 60); {{cc|39}}
[[private]] _minutes = [[floor]] ((_daytime - _hours) * 60); {{cc|39}}

Revision as of 01:03, 13 July 2021

Hover & click on the images for description

Description

Description:
Returns the current in-game time in hours. For a formatted version of time, see BIS_fnc_timeToString.
Multiplayer:
Returns the current local in-game time in hours.
Groups:
EnvironmentMission InformationTime

Syntax

Syntax:
dayTime
Return Value:
Number - Day time using a 24 hour clock, using fractions of hours.

Examples

Example 1:
dayTime; // returns 16.5 given it is 16:30 (4.30pm) in game
Example 2:
Get hour, minute, seconds: private _daytime = dayTime; // assuming dayTime returns 1.66046 private _hours = floor _daytime; // 1 private _minutes = floor ((_daytime - _hours) * 60); // 39 private _seconds = floor ((((_daytime - _hours) * 60) - _minutes) * 60); // 37

Additional Information

See also:
datedateToNumberBIS_fnc_timeToStringtimeskipTimesystemTimesystemTimeUTC

Notes

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Only post proven facts here! Add Note