deleteVehicle

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Revision as of 12:41, 4 July 2006 by Planck (talk | contribs)
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deleteVehicle object


Operand types:

object: Object

Type of returned value:

Nothing

Compatibility:

Added in version 1.34

Description:

Delete any unit or vehicle.

Only vehicles inserted in editor or created during mission can be deleted.

Player unit cannot be deleted.


Example:

deleteVehicle tankOne


Comments:

  • Since this function will not delete a player unit, a useful multiplayer application is the removal of AI created by players leaving the game.

If you run deleteVehicle for every playable soldier, the AI units will be removed.

  • If unit1 is a living unit that is currently located inside a vehicle then:

deleteVehicle unit1 will result in some very strange, and unwelcome, things happening.

A safer way to delete unit1 if it is, or might be, inside a vehicle is:


unassignVehicle unit1

unit1 setPos [0,0,0]

deleteVehicle unit1


  • You need have no concern over attempting to access deleted units in subsequent scripts.

The line below works just fine for units that have been deleted.

if (alive unit1) then {hint"He is alive"} else {hint"Oh no he's not"}