diag fps: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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| [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]]


| |MPBEHAVIOUR=
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Revision as of 11:25, 18 January 2021


Hover & click on the images for description

Description

Description:
Returns average framerate calculated over last 16 frames.
Groups:
DiagnosisPerformance Logging

Syntax

Syntax:
diag_fps
Return Value:
Number

Examples

Example 1:
diag_log diag_fps;

Additional Information

See also:
diag_fpsMindiag_frameNodiag_logdiag_tickTimediag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 19, 2014 - 23:56 (UTC)
DreadedEntity
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.