diag fps: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
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| '''diag_fps'''
| '''diag_fps'''


| [[Number]]
\|r1= [[Number]]


|x1= <code>diag_log diag_fps;</code>
\|x1= <code>diag_log diag_fps;</code>


|seealso= [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]]
|seealso= [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]]

Revision as of 11:26, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
Syntax needed
Return Value:
Number \

Examples

Example 1:
diag_log diag_fps;

Additional Information

See also:
diag_fpsMindiag_frameNodiag_logdiag_tickTimediag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 19, 2014 - 23:56 (UTC)
DreadedEntity
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.