diag fps: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|1.00
|version1= 1.00


|game2= arma2oa
|game2= arma2oa
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|gr2= Performance Profiling
|gr2= Performance Profiling


| Returns average framerate calculated over last 16 frames.
|descr= Returns average framerate calculated over last 16 frames.


| '''diag_fps'''
 
|s1= [[diag_fps]]


|r1= [[Number]]
|r1= [[Number]]


|x1= <code>diag_log diag_fps;</code>
|x1= <sqf>diag_log diag_fps;</sqf>


|seealso= [[diag_fpsMin]], [[diag_frameNo]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]]
|seealso= [[diag_fpsMin]] [[diag_frameNo]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]]
}}
}}




{{GameCategory|arma2|Scripting Commands}}
<dl class="command_description">
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on November 19, 2014 - 23:56 (UTC)</dd>
<dd class="notedate">Posted on 2014-11-19 - 23:56 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
<dd class="note">
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.
</dd>
</dd>
</dl>
</dl>

Latest revision as of 00:13, 14 May 2023

Hover & click on the images for description

Description

Description:
Returns average framerate calculated over last 16 frames.
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
diag_fps
Return Value:
Number

Examples

Example 1:
diag_log diag_fps;

Additional Information

See also:
diag_fpsMin diag_frameNo diag_log diag_tickTime diag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2014-11-19 - 23:56 (UTC)
DreadedEntity
The engine will always calculate the last 16 frames without caring if they are frames in which the loading screen was drawn, or actual mission frames.