diag frameNo: Difference between revisions

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m (Removed space before period at end of description)
m (template:command argument fix)
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| '''diag_frameNo''' |= Syntax
| '''diag_frameNo''' |= Syntax


|p1= |= PARAMETER1
|p1= |PARAMETER1=  


|p2= |= PARAMETER2
|p2= |PARAMETER2=  


|p3= |= PARAMETER3
|p3= |PARAMETER3=  


| [[Number]] |= RETURNVALUE
| [[Number]] |RETURNVALUE=  




|x1= <code>_currFrameNo = [[diag_frameNo]];</code>|= EXAMPLE1
|x1= <code>_currFrameNo = [[diag_frameNo]];</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]] |= SEEALSO
| [[diag_fps]], [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:30, 7 April 2019


Hover & click on the images for description

Description

Description:
Returns number of frame currently displayed.
Groups:
Uncategorised

Syntax

Syntax:
diag_frameNo
Return Value:
Number

Examples

Example 1:
_currFrameNo = diag_frameNo;

Additional Information

See also:
diag_fpsdiag_fpsMindiag_logdiag_tickTime

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 19, 2014 - 23:51 (UTC)
DreadedEntity
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.