diag frameno: Difference between revisions

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(Redirected page to diag frameNo)
 
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{{DISPLAYTITLE:diag_frameno}}
#REDIRECT [[diag_frameNo]]
{{Command|= Comments
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| arma2 |= Game name
 
|1.00|= Game version
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| Returns number of frame currently displayed .  |= Description
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| '''diag_frameno''' |= Syntax
 
|p1= |= PARAMETER1
 
|p2= |= PARAMETER2
 
|p3= |= PARAMETER3
 
| [[Number]] |= RETURNVALUE
 
 
|x1= <code>_currFrameNo = diag_frameno;</code>|= EXAMPLE1
 
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| [[diag_fps]], [[diag_fpsmin]], [[diag_log]], [[diag_tickTime]] |= SEEALSO
 
|  |= MPBEHAVIOUR
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}}
 
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
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<!-- Note Section END -->
</dl>
 
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 19, 2014 - 23:51 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 11:56, 29 August 2015

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