diag resetShapes: Difference between revisions

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m (Corrected where this diag command is available)
m (template:command argument fix)
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<br>
<br>
Limitation - you can't reload cfgSkeletons (Which is inside model.cfg)
Limitation - you can't reload cfgSkeletons (Which is inside model.cfg)
{{warning|Command is only available when using [[Arma 3 Diagnostics Exe|Arma 3 Diagnostics Exe]] on Dev-Branch.}}|= Description
{{warning|Command is only available when using [[Arma 3 Diagnostics Exe|Arma 3 Diagnostics Exe]] on Dev-Branch.}}|DESCRIPTION=
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| '''diag_resetShapes''' |= Syntax
| '''diag_resetShapes''' |SYNTAX=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[diag_resetShapes]]</code> |= Example 1
|x1= <code>[[diag_resetShapes]]</code> |EXAMPLE1=
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|  |= See also
|  |SEEALSO=


}}
}}

Revision as of 15:37, 7 April 2019


-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.69|1.69]]
Hover & click on the images for description

Description

Description:
Reload models on-the-fly without the need of restarting the game. Changes applied by diag_resetShapes are applied to all new entities so restart of mission is not necessarily required - spawning vehicle again or changing back forth weapon should usually do the trick. It works only with "-FilePatching" in combination with local data. Command will reload only models present in local data.

Limitation - you can't reload cfgSkeletons (Which is inside model.cfg)
Command is only available when using Arma 3 Diagnostics Exe on Dev-Branch.
Groups:
Uncategorised

Syntax

Syntax:
diag_resetShapes
Return Value:
Nothing

Examples

Example 1:
diag_resetShapes

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.69]][[ Category: arma3dev: New Scripting Commands | DIAG RESETSHAPES]][[ Category: arma3dev: Scripting Commands | DIAG RESETSHAPES]]

Notes

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