dialog: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| ofpr |= Game name
|game1= ofp
|version1= 1.78


|1.78|= Game version
|game2= ofpe
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|version2= 1.00


| Tests whether any user dialog is open.|DESCRIPTION=
|game3= arma1
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|version3= 1.00


| [[Boolean]] <nowiki>=</nowiki> [[dialog]] |SYNTAX=
|game4= arma2
|version4= 1.00


| [[Boolean]] - 
|game5= arma2oa
true if a dialog is open, false if not |RETURNVALUE=
|version5= 1.50
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|x1= <code>[[if]] (![[dialog]]) [[then]] {[[createDialog]] "Dialog1";};</code> |EXAMPLE1=
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| [[displayCtrl]], [[createDisplay]], [[createDialog]], [[closeDialog]], [[displayNull]], [[controlNull]], [[createDisplay]], [[ctrlCreate]], [[displayParent]], [[Dialog Control]]  |SEEALSO=
|game6= tkoh
|version6= 1.00


}}
|game7= arma3
|version7= 0.50
 
|gr1= GUI Control
 
|descr= Tests whether any user dialog is open.


<h3 style="display:none">Notes</h3>
|s1= [[dialog]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|r1= [[Boolean]] - [[true]] if a dialog is open, [[false]] if not
</dl>


<h3 style="display:none">Bottom Section</h3>
|x1= <sqf>if (!dialog) then { createDialog "Dialog1"; };</sqf>


[[Category:Scripting Commands|DIALOG]]
|seealso= [[createDisplay]] [[createDialog]] [[closeDialog]] [[Arma: GUI Configuration]]
[[Category:Scripting Commands OFP 1.99|DIALOG]]
}}
[[Category:Scripting Commands OFP 1.96|DIALOG]]
[[Category:Scripting Commands ArmA|DIALOG]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Tests whether any user dialog is open.
Groups:
GUI Control

Syntax

Syntax:
dialog
Return Value:
Boolean - true if a dialog is open, false if not

Examples

Example 1:
if (!dialog) then { createDialog "Dialog1"; };

Additional Information

See also:
createDisplay createDialog closeDialog Arma: GUI Configuration

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note