dialog: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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[[Category:Scripting Commands|D]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.97|D]]
[[Category:Scripting Commands ArmA|D]]


back to [[Scripting_Reference#D|COMREF]]
|game1= ofp
|version1= 1.78


<h2 style="color:#000066">'''dialog'''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


None
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Boolean]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|gr1= GUI Control


Added in version '''1.78'''
|descr= Tests whether any user dialog is open.


'''Description:'''
|s1= [[dialog]]


Check if user '''dialog''' is present.
|r1= [[Boolean]] - [[true]] if a dialog is open, [[false]] if not


|x1= <sqf>if (!dialog) then { createDialog "Dialog1"; };</sqf>


'''Example:'''
|seealso= [[createDisplay]] [[createDialog]] [[closeDialog]] [[Arma: GUI Configuration]]
 
}}
? ! '''dialog''' : [[goto]] "play"

Latest revision as of 11:21, 13 May 2022

Hover & click on the images for description

Description

Description:
Tests whether any user dialog is open.
Groups:
GUI Control

Syntax

Syntax:
dialog
Return Value:
Boolean - true if a dialog is open, false if not

Examples

Example 1:
if (!dialog) then { createDialog "Dialog1"; };

Additional Information

See also:
createDisplay createDialog closeDialog Arma: GUI Configuration

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note