didJIP: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma3|Game name=
| arma3


|1.50|Game version=
|1.50


|gr1 = Multiplayer |GROUP1=
|gr1 = Multiplayer








| Checks if the current client Joined In Progress.|DESCRIPTION=
| Checks if the current client Joined In Progress.


| '''didJIP''' |SYNTAX=
| '''didJIP'''


|p1=  |PARAMETER1=  
|p1=


|p3= |PARAMETER3=  
|p3=


| [[Boolean]] |RETURNVALUE=
| [[Boolean]]




|x1= <code>clientDidJIP = [[didJIP]];</code>|EXAMPLE1=
|x1= <code>clientDidJIP = [[didJIP]];</code>




| [[didJIPOwner]], [[exportJIPMessages]] |SEEALSO=
| [[didJIPOwner]], [[exportJIPMessages]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 01:28, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks if the current client Joined In Progress.
Groups:
Multiplayer

Syntax

Syntax:
didJIP
Return Value:
Boolean

Examples

Example 1:
clientDidJIP = didJIP;

Additional Information

See also:
didJIPOwnerexportJIPMessages

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on February 23, 2016 - 22:33 (UTC)
Commy2
reports false in CfgFunctions with preInit = 1; even when the client joined in progress.