didJIP: Difference between revisions

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m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "")
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|version1= 1.50


|1.50
|gr1= Multiplayer


|gr1 = Multiplayer
|descr= Checks if the current client Joined In Progress.


| Checks if the current client Joined In Progress.
|s1= '''didJIP'''


| '''didJIP'''
|r1= [[Boolean]]


|p1=
|x1= <sqf>clientDidJIP = didJIP;</sqf>


|p3=
|seealso= [[didJIPOwner]] [[exportJIPMessages]]
 
| [[Boolean]]
 
|x1= <code>clientDidJIP = [[didJIP]];</code>
 
| [[didJIPOwner]], [[exportJIPMessages]]
}}
}}


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on February 23, 2016 - 22:33 (UTC)</dd>
 
<dt></dt>
<dd class="notedate">Posted on 2016-02-23 - 22:33 (UTC)</dd>
<dt class="note">[[User:Commy2|Commy2]]</dt>
<dt class="note">[[User:Commy2|Commy2]]</dt>
<dd class="note">
<dd class="note">
reports false in CfgFunctions with preInit = 1; even when the client joined in progress.
reports false in CfgFunctions with preInit = 1; even when the client joined in progress.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 00:04, 14 May 2023

Hover & click on the images for description

Description

Description:
Checks if the current client Joined In Progress.
Groups:
Multiplayer

Syntax

Syntax:
didJIP
Return Value:
Boolean

Examples

Example 1:
clientDidJIP = didJIP;

Additional Information

See also:
didJIPOwner exportJIPMessages

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2016-02-23 - 22:33 (UTC)
Commy2
reports false in CfgFunctions with preInit = 1; even when the client joined in progress.