disableConversation: Difference between revisions

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<dd class="notedate">Posted on July 10, 2009 - 23:28 (CEST)
<dd class="notedate">Posted on July 10, 2009 - 23:28 (CEST)</dd>
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dd class="note">
<dd class="note">
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<code>unitName [[setVariable]] ["BIS_noCoreConversations", true];</code>
<code>unitName [[setVariable]] ["BIS_noCoreConversations", true];</code>


<dd class="notedate">Posted on August 18, 2010 - 21:24 (CEST)
<dd class="notedate">Posted on August 18, 2010 - 21:24 (CEST)</dd>
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dt class="note">[[User:Lou Montana|Lou Montana]]
<dd class="note">
<dd class="note">

Revision as of 02:06, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Radio and Chat

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
disable: Boolean
Return Value:
Return value needed

Examples

Example 1:
player disableConversation true
Example 2:
soldier1 disableConversation true

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 10, 2009 - 23:28 (CEST)
Lou Montana
Note that this will also prevent you from using group radio.
If you just want player unable to speak to others (or one particular soldier),
use player setVariable ["BIS_noCoreConversations", true];
or, for the other soldier, unitName setVariable ["BIS_noCoreConversations", true];
Posted on August 18, 2010 - 21:24 (CEST)
Lou Montana
My previous note is incorrect now, you can use disableConversation and still use the group radio, at least in A2:OA !