enableAudioFeature: Difference between revisions

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|s1= [[enableAudioFeature]] [feature, enable]
|s1= [[enableAudioFeature]] [feature, enable]


|p1= feature: [[String]]
|p1= feature: [[String]] - "lowpass", "building_interior"
|p2= enable: [[Boolean]] - [[true]] enable, [[false]], disabled
|p2= enable: [[Boolean]] - [[true]] enable, [[false]], disabled
|r1= [[Boolean]] - Previous state
|r1= [[Boolean]] - Previous state
Line 15: Line 15:
|s2since= Arma3 2.14
|s2since= Arma3 2.14


|p21= object: [[Object]]
|p21= object: [[Object]]  
|p22= feature: [[String]]
|p22= feature: [[String]] - "building_interior" only
|p23= enable: [[Boolean]] - [[true]] enable, [[false]], disabled
|p23= enable: [[Boolean]] - [[true]] enable, [[false]], disabled
|r2= [[Boolean]] - Previous state
|r2= [[Boolean]] - Previous state

Revision as of 22:47, 29 January 2023

Hover & click on the images for description

Description

Description:
Enable/disable an audio feature, features are: "lowpass", "building_interior". Since v2.14 it is possible to enable "building_interior" on an object placed in a building.
Groups:
Sounds

Syntax

Syntax:
enableAudioFeature [feature, enable]
Parameters:
feature: String - "lowpass", "building_interior"
enable: Boolean - true enable, false, disabled
Return Value:
Boolean - Previous state

Alternative Syntax

Syntax:
object enableAudioFeature [feature, enable]
Parameters:
object: Object
feature: String - "building_interior" only
enable: Boolean - true enable, false, disabled
Return Value:
Boolean - Previous state

Examples

Example 1:
_prevState = enableAudioFeature ["lowpass", true];
Example 2:
_prevState = pallet enableAudioFeature ["building_interior", true];

Additional Information

See also:
insideBuilding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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