enableEndDialog: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *ofp * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | ofp |1.$1 |game2= ofpe |version2= 1.00 |game3= arma1 |version3= 1.00 |game4= arma2 |version4= 1.00 |game5= arma2oa |version5= 1.50 |game6= tkoh |version6= 1.00 |game7= arm...)
m (Some wiki formatting)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|1.00
|version1= 1.00


|game2= ofpe
|game2= ofpe
Line 28: Line 28:
|eff= local
|eff= local


| Enables the execution of a custom camera sequence after the players death, coded in the script onPlayerKilled.sqs.
|descr= Enables the execution of a custom camera sequence after the players death, coded in [[Event Scripts#onPlayerKilled.sqs|onPlayerKilled.sqs]].


| '''enableEndDialog'''
|s1= [[enableEndDialog]]


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[enableEndDialog]];</code>
|x1= <sqf>enableEndDialog;</sqf>


|seealso= [[forceEnd]]
|seealso= [[forceEnd]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 00:52, 11 July 2022

Hover & click on the images for description

Description

Description:
Enables the execution of a custom camera sequence after the players death, coded in onPlayerKilled.sqs.
Groups:
Camera ControlMission Information

Syntax

Syntax:
enableEndDialog
Return Value:
Nothing

Examples

Example 1:
enableEndDialog;

Additional Information

See also:
forceEnd

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note