enableInfoPanelComponent: Difference between revisions

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m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}")
m (revert + fix)
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3


|1.72
|version1= 1.72


|gr1= Custom Panels
|gr1= Custom Panels


| Controls availability of component to given object info panel.
|descr= Controls availability of component to given object info panel.


| unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable]
|s1= unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable]


|p1= unit: [[Object]] - the concerned vehicle
|p1= unit: [[Object]] - the concerned vehicle
Line 19: Line 19:
|p4= enable: [[Boolean]]
|p4= enable: [[Boolean]]


| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)
|r1= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)


|s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable]
|s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable]
Line 35: Line 35:
|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)
|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)


|x1 = <code>{{cc| enables slingload assistant on player's vehicle right panel at driver position}}<nowiki>[</nowiki>[[vehicle]] [[player]], [-1]] [[enableInfoPanelComponent]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", [[true]]];</code>
|x1= <code>{{cc|enables slingload assistant on player's vehicle right panel at driver position}}
[<nowiki/>[[vehicle]] [[player]], [-1]] [[enableInfoPanelComponent]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", [[true]]];</code>


| [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]]
|seealso= [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}

Revision as of 19:13, 29 January 2021

Hover & click on the images for description

Description

Description:
Controls availability of component to given object info panel.
Groups:
Custom Panels

Syntax

Syntax:
unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
enable: Boolean
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Alternative Syntax

Syntax:
[unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
Parameters:
unit: Object - the concerned vehicle
turretPath: Array - turret index
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
enable: Boolean
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Examples

Example 1:
// enables slingload assistant on player's vehicle right panel at driver position [vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];

Additional Information

See also:
Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsinfoPanelComponentEnabled

Notes

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