enableInfoPanelComponent: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Some wiki formatting)
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 1.72
|1.72


|gr1= Custom Panels
|gr1= Custom Panels


| Controls availability of component to given object info panel.
|descr= Controls availability of component to given object info panel.


| unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable]
|s1= unit [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable]


|p1= unit: [[Object]] - the concerned vehicle
|p1= unit: [[Object]] - the concerned vehicle
Line 19: Line 18:
|p4= enable: [[Boolean]]
|p4= enable: [[Boolean]]


| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)
|r1= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)


|s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable]
|s2= [unit, turretPath] [[enableInfoPanelComponent]] [panelID, componentClassOrType, enable]


|p21= unit: [[Object]] - the concerned vehicle |PARAMETER21=
|p21= unit: [[Object]] - the concerned vehicle


|p22= turretPath: [[Array]] - turret index |PARAMETER22=
|p22= turretPath: [[Array]] - turret index


|p23= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER23=
|p23= panelID: [[String]] - "left" or "right" can be used as panel names


|p24= componentClassOrType: [[String]] |PARAMETER24=
|p24= componentClassOrType: [[String]]


|p25= enable: [[Boolean]] |PARAMETER25=
|p25= enable: [[Boolean]]


|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)
|r2= [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)


|x1 = <code>{{codecomment|// enables slingload assistant on player's vehicle right panel at driver position}}
|x1= <sqf>
<nowiki>[</nowiki>[[vehicle]] [[player]], [-1]] [[enableInfoPanelComponent]] ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", [[true]]];</code>
// enables slingload assistant on player's vehicle right panel at driver position
[vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];
</sqf>


| [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[infoPanelComponentEnabled]]
|seealso= [[Arma 3 Custom Info]] [[infoPanel]] [[infoPanels]] [[setInfoPanel]] [[infoPanelComponents]] [[infoPanelComponentEnabled]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 21:37, 7 May 2022

Hover & click on the images for description

Description

Description:
Controls availability of component to given object info panel.
Groups:
Custom Panels

Syntax

Syntax:
unit enableInfoPanelComponent [panelID, componentClassOrType, enable]
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
enable: Boolean
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Alternative Syntax

Syntax:
[unit, turretPath] enableInfoPanelComponent [panelID, componentClassOrType, enable]
Parameters:
unit: Object - the concerned vehicle
turretPath: Array - turret index
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
enable: Boolean
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Examples

Example 1:
// enables slingload assistant on player's vehicle right panel at driver position [vehicle player, [-1]] enableInfoPanelComponent ["VehicleSystemsDisplayManagerComponentRight", "SlingLoadDisplay", true];

Additional Information

See also:
Arma 3 Custom Info infoPanel infoPanels setInfoPanel infoPanelComponents infoPanelComponentEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note