evalObjectArgument: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1 = Game 2 Editor |GROUP1=
|gr1 = Game 2 Editor


| Return argument in mission editor of a given object.  
| Return argument in mission editor of a given object.  
{{Informative | Some Old Editor Command}}|DESCRIPTION=
{{Informative | Some Old Editor Command}}


| map '''evalObjectArgument''' [object, argument] |SYNTAX=
| map '''evalObjectArgument''' [object, argument]


|p1= map: [[Control]] |PARAMETER1=
|p1= map: [[Control]]


|p2= [object, argument]: [[Array]] |PARAMETER2=
|p2= [object, argument]: [[Array]]


|p3= |PARAMETER3=  
|p3=


| [[Any Value]] |RETURNVALUE=
| [[Any Value]]




Line 27: Line 27:
''// returns array [1009.0351, 1319.4928]''
''// returns array [1009.0351, 1319.4928]''
([[findDisplay]] 128 [[displayCtrl]] 51) [[evalObjectArgument]] ["_unit_1", "POSITION"]
([[findDisplay]] 128 [[displayCtrl]] 51) [[evalObjectArgument]] ["_unit_1", "POSITION"]
</code>|EXAMPLE1=
</code>




| [[setObjectArguments]] |SEEALSO=
| [[setObjectArguments]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 01:38, 18 January 2021

Hover & click on the images for description

Description

Description:
Return argument in mission editor of a given object.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map evalObjectArgument [object, argument]
Parameters:
map: Control
[object, argument]: Array
Return Value:
Any Value

Examples

Example 1:
// returns string "[1009.0351, 1319.4928]" (findDisplay 128 displayCtrl 51) getObjectArgument ["_unit_1", "POSITION"] // returns array [1009.0351, 1319.4928] (findDisplay 128 displayCtrl 51) evalObjectArgument ["_unit_1", "POSITION"]

Additional Information

See also:
setObjectArguments

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section