fadeRadio: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
Line 54: Line 54:
</dl>
</dl>


<!-- CONTINUE Notes -->
<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dt></dt>
Line 61: Line 60:
<dd class="note">Also influences audibility of the missile warning in helicopters.</dd>
<dd class="note">Also influences audibility of the missile warning in helicopters.</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 01:51, 6 April 2021

Hover & click on the images for description

Description

Description:
Changes the radio volume smoothly within the given time.
The player's in-game setting is not changed by this command: Final Volume = Client Setting * Scripted Volume.
Groups:
Sounds

Syntax

Syntax:
time fadeRadio volume
Parameters:
time: Number - Fade interval in seconds
volume: Number - Radio volume range 0 to 2
Return Value:
Nothing

Examples

Example 1:
5 fadeRadio 0.1;

Additional Information

See also:
fadeSoundfadeMusicfadeSpeechfadeEnvironmentenvironmentVolumeradioVolumesoundVolumemusicVolume

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2008 - 17:17 (EST)
beta
Does not affect VON
Posted on September 13, 2016 - 15:52 (UTC)
Fusselwurm
Also influences audibility of the missile warning in helicopters.