fadeRadio: Difference between revisions

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|x1= <code>5 [[fadeRadio]] 0.1;</code>
|x1= <code>5 fadeRadio 0.1;</code>


|seealso= [[fadeSound]] [[fadeMusic]] [[fadeSpeech]] [[fadeEnvironment]] [[environmentVolume]] [[radioVolume]] [[soundVolume]] [[musicVolume]]
|seealso= [[fadeSound]] [[fadeMusic]] [[fadeSpeech]] [[fadeEnvironment]] [[environmentVolume]] [[radioVolume]] [[soundVolume]] [[musicVolume]]

Revision as of 12:02, 12 May 2022

Hover & click on the images for description

Description

Description:
Changes the radio volume smoothly within the given time.
The player's in-game setting is not changed by this command: Final Volume = Client Setting * Scripted Volume.
Groups:
Sounds

Syntax

Syntax:
time fadeRadio volume
Parameters:
time: Number - Fade interval in seconds
volume: Number - Radio volume range 0 to 2
Return Value:
Nothing

Examples

Example 1:
5 fadeRadio 0.1;

Additional Information

See also:
fadeSound fadeMusic fadeSpeech fadeEnvironment environmentVolume radioVolume soundVolume musicVolume

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 11, 2008 - 17:17 (EST)
beta
Does not affect VON
Posted on September 13, 2016 - 15:52 (UTC)
Fusselwurm
Also influences audibility of the missile warning in helicopters.