fadeRadio: Difference between revisions

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m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *F([a-z ])" to "$1 - f$2")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2")
Line 32: Line 32:
|p1= time: [[Number]] - fade interval in seconds
|p1= time: [[Number]] - fade interval in seconds


|p2= volume: [[Number]] - Radio volume range 0 to 2
|p2= volume: [[Number]] - radio volume range 0 to 2


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 16:47, 8 November 2023

Hover & click on the images for description

Description

Description:
Changes the radio volume smoothly within the given time.
The player's in-game setting is not changed by this command: Final Volume = Client Setting * Scripted Volume.
Groups:
Sounds

Syntax

Syntax:
time fadeRadio volume
Parameters:
time: Number - fade interval in seconds
volume: Number - radio volume range 0 to 2
Return Value:
Nothing

Examples

Example 1:
5 fadeRadio 0.1;

Additional Information

See also:
fadeSound fadeMusic fadeSpeech fadeEnvironment environmentVolume radioVolume soundVolume musicVolume

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2008-09-11 - 17:17 (EST)
beta
Does not affect VON
Posted on 2016-09-13 - 15:52 (UTC)
Fusselwurm
Also influences audibility of the missile warning in helicopters.